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https://w.atwiki.jp/rssiege/pages/98.html
Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
https://w.atwiki.jp/jyumawiki/pages/5416.html
ROBOTICS;NOTES / ロボティクス・ノーツ 攻略 wiki 発売日:2012年6月28日 機種:PS3/Xbox360 メーカー:5pb. 公式サイト:http //roboticsnotes.jp/ シナリオ分岐 ツイぽより返信することで、各ルートへ分岐となります。 返信する際は、十字キーで正しい解答を選択すること。 選択を間違えると、PHASE06~08へは行けず、PHASE05の綯エンドとなります。 ツイぽを使用しなければ綯エンドとなります。 PHASE05~08をクリアすると、タイトル画面よりPHASE09のシナリオを実行することができます。 PHASE01~04:共通ルート PHASE05:綯ルート PHASE06:淳和ルート PHASE07:フラウルート PHASE08:アイリルート PHASE09:トゥルールート ※あき穂との対戦時に一度でも入力成功でバッドエンドルート PHASE12:トゥルールート ※入力失敗でバッドエンドルート 君島レポート入手場所 Report No.1 - PHASE 02 - 南種子町郷土館 - 天井左上 Report No.2 - PHASE 04 - 宇宙ヶ丘公園 Report No.3 - PHASE 05 - 浜田海水浴場 - 千座の岩屋の真上 Report No.4 - PHASE 06 - 長谷展望公園 - テーブルの足 Report No.5 - PHASE 07 - 校門前 - 旗のさきっちょ Report No.6 - PHASE 08 - 雄龍雌龍の岩 - 鳥居 Report No.7 - PHASE 09 - 門倉岬 - 鳥居 関連商品 PS3 - ROBOTICS;NOTES Xbox 360 - ROBOTICS;NOTES 主題歌 - 拡張プレイス
https://w.atwiki.jp/towns_wiki/pages/44.html
Version v10b Version v10a Version v10 コメント (Towns forums) Version v10b Change Purged human remains can be used to create graves and tombs Fix Crash loading a save that contains "destroy flour" tasks Fix Issue with buildings under construction after the load of a saved game Version v10a Add Samurai helmet Change Removed the maxAge from the wild wheat, wild sugar canes and wild bamboo. This way wild plants will not disappear Change Golden haste helmet is now considered a special armor instead of a golden one Change Market roof now uses animal hides to be built (instead of the old blue color) Change Iron bars now allow fluids Change Flood gates now has a glue tag and can also serve as a floor flood door Fix Position of some items in the stock panel Fix Crash when a citizen decides to drop an item when he just died Version v10 Add Fluid blocking, fluid elevator and fluid allowed items Add Evaporation of fluids Add Wind effect to plants Add Citizens sleeping under a roof will sleep "faster" and they will endure more time during their day Add Town coins on the top Add Flower gathering on the production menu Add New stockpile and container management panel Add New effect applied to food that gives a boost to the citizens happiness Add New items Floodgate, fluids elevator, bamboo items, sugarcane items, sugar and cake Add New helmets Straw hat, wooden mask, golden mask, mayan mask, samurai mask and kerchiefs Add New walls 3 new stone walls, a new log wall, a wheat wall and a bamboo wall Add New mountains map Change Improved way of droping items to avoid large paths on some cases Change Saved game is stored in a temporary file until the game is completelly saved. This avoids the loss of your progress if the save fails Change Little rest bonus for townies sleeping underground Change Flour burner removed from the menu Change Linux launcher on Steam warns you if the game can t find Java (thanks to Vince D. for testing) Change Brownie village area now can be tilled Change Unifallow feed food changed to cactus fruits Change Human remains will stop ghost spawning after 3 day Change Autoequip now randomise the item to be equipped in order to avoid mass movement to the same item Typo "Wild kootenbeeten" instead of "Wild skootenbeeten" Type "green hat" instead of "Green hat" Fix Main menu issue when the size of the saved games is equals to the game window height Fix Random freeze if the market zone contain walls and a coming caravan decide to move over a wall Fix Underground terrain glitches when loading a saved game Fix Citizens won t skip the chopping tasks when a tree keeper is attacked Fix Falling items won t destroy the ground ones Fix Townies now take into account items in containers when you order them to build an already built item Modders New blockFluids tag on items.xml. It allows true/false values. Default is false. (Used on the floodgate item and some walls) Modders New allowFluids tag on items.xml. It allows true/false values. Default is false. (Used on the 2 stone arcs) Modders New fluidsElevator tag on items.xml. It allows true/false values. Default is false. (Used on the fluids elevator item) Modders New maxAgeNeedsWater tag on items.xml. It allows true/false values. Default is false. (Used on the bamboo cans) Modders New maxAgeNeedsWaterRadius tag on items.xml. It allows a numerical value. (Used on the bamboo cans) Modders New happy tag on effects.xml. It allows a number or a dice (IE. 1d8). (Used on teh cake item) コメント 名前 コメント
https://w.atwiki.jp/handtoact/pages/16.html
Object ゲームに使用される一般物質について
https://w.atwiki.jp/anews/pages/582.html
公式サイト→ROBOTICS;NOTES公式サイト 2012年10月 ROBOTICS;NOTES 1(完全生産限定版) [Blu-ray] posted with amazlet at 12.11.20 アニプレックス (2013-01-23) 売り上げランキング 1414 Amazon.co.jp で詳細を見る ブログ #blogsearch2
https://w.atwiki.jp/zizoumario/pages/16.html
Objective C のメモlink_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。 Objective C のメモlink_anchor plugin error 画像もしくは文字列を必ずどちらかを入力してください。メソッドのコール 文字列の扱い クラスの宣言(*.hファイル)プロトコルとは クラスの宣言(*.mファイル) メソッドのコール 書式 [オブジェクト名 メソッド名]; ソース //引数なしパターン [ball bound]; //自分のクラスから呼ぶパターン [self dispClock]; //メソッドのコールがネストするパターン① [[pitcher pitchBall] bound]; //引数ありパターン [ball bound strong ]; //メソッドのコールがネストするパターン② [pitcher pitchBall [catcher exist]]; //引数が複数あるパターン(例では3つ。ballと100とtrueが引数) [pitcher pitchBall ball speed 100 globe true ]; 上に戻る 文字列の扱い 書式 @"xxxxx" ソース label.text = @"こんにちは、世界"; 上に戻る クラスの宣言(*.hファイル) 書式 //ヘッダインクルード #import ヘッダファイル @interface クラス名 スーパークラス プロトコル { //プロパティ宣言部 } //メソッド宣言部 @property (メソッド戻り値) メソッド名 引数 ; @end ソース //ヘッダインクルード #import UIKit/UIKit.h @interface WebAppDelegate NSObject UIApplicationDelegate { //プロパティ宣言部(インスタンス変数の宣言) UIWindow* window; } //メソッド宣言部 @property (nonatomic, retain) IBOutlet UIWindow* window ; @end 上に戻る プロトコルとは 「メソッドのプロトタイプ宣言の集合体である」と定義される。 プロトコルの宣言方法を下記に示す 書式 @protocol プロトコル名 //ここに必須メソッドのプロトタイプ宣言をする //必ず実装が必要 ・・・ @optional //オプションメソッドのプロトタイプ宣言をする //実装しなくてもしてもよい ・・・ @required //ここも必須メソッドのプロトタイプ宣言をする ・・・ @end 上に戻る クラスの宣言(*.mファイル) 書式 #import ヘッダファイル名 //クラス宣言部 @implementation クラス名 //クラスの定義(メソッドの定義) @end ソース #import "testAppDelegate.h" @implementation testAppDelegate /* メソッド定義(1) */ - (void) testDisplayClock { //処理 } /* メソッド定義(2) */ ・・・ @end 上に戻る
https://w.atwiki.jp/duke15/pages/14.html
Hibernate intro notes Create POJO class package hello; public class Message { private Long id; private String text; private Message nextMessage; private Message() {} public Message(String text) { this.text = text; } public Long getId() { return id; } private void setId(Long id) { this.id = id; } public String getText() { return text; } public void setText(String text) { this.text = text; } public Message getNextMessage() { return nextMessage; } public void setNextMessage(Message nextMessage) { this.nextMessage = nextMessage; } } Simple Hibernate operations package hello; import java.util.*; //import org.hibernate.classic.*; import org.hibernate.classic.Session; import org.hibernate.cfg.*; import org.hibernate.Transaction; import org.hibernate.SessionFactory; public class main { public static void main(String[] args) { Configuration cfg = new Configuration(); cfg.setProperties(System.getProperties()); cfg.configure(); // cfg.addResource("hello/Message.hbm.xml"); // cfg.setProperty("hibernate.dialect", "org.hibernate.dialect.MySQLDialect"); SessionFactory sessions = cfg.buildSessionFactory(); //Session session = getSessionFactory().openSession(); Session session = sessions.openSession(); Transaction tx = session.beginTransaction(); Message message = new Message("Hello World"); session.save(message); //--- message = (Message)session.load(Message.class, new Long(1)); message.setText("Greetings Earthling"); Message nextMessage = new Message("Take me to your leader (please)"); message.setNextMessage(nextMessage); //--- tx.commit(); session.close(); // Session newSession = getSessionFactory().openSession(); Session newSession = sessions.openSession(); Transaction newTransaction = newSession.beginTransaction(); List messages = newSession.find("from Message as m order by m.text asc"); // List messages = newSession.createQuery("from Message as m order by m.text asc").list(); System.out.println(messages.size() + " message(s) found "); for (Iterator iter = messages.iterator(); iter.hasNext(); ) { message = (Message)iter.next(); System.out.println(message.getText()); } newTransaction.commit(); newSession.close(); } } Top level configuration files in unmanaged environment Properties can be specified in hibernate.properties or hibernate.cfg.xml. The latter has higher precedence. hibernate.properties hibernate.connection.driver_class com.mysql.jdbc.Driver hibernate.connection.url jdbc mysql //localhost/sampledbname hibernate.connection.username user hibernate.connection.password password hibernate.dialect org.hibernate.dialect.MySQLDialect # hibernate.c3p0.min_size 5 # hibernate.c3p0.max_size 20 # hibernate.c3p0.timeout 300 # hibernate.c3p0.max_statements 50 # hibernate.c3p0.idle_test_period 3000 hibernate.connection.pool_size 1 hibernate.c3p0.max_size 2 hibernate.c3p0.min_size 2 hibernate.c3p0.timeout 5000 hibernate.c3p0.max_statements 100 hibernate.c3p0.idle_test_period 3000 hibernate.c3p0.acquire_increment 2 hibernate.c3p0.validate false hibernate.cfg.xml !DOCTYPE hibernate-configuration PUBLIC "-//Hibernate/Hibernate Configuration DTD 3.0//EN" "http //hibernate.sourceforge.net/hibernate-configuration-3.0.dtd" hibernate-configuration session-factory property name="show_sql" true /property property name="connection.driver_class" com.mysql.jdbc.Driver /property property name="connection.url" jdbc mysql //localhost/sampledb /property property name="connection.username" user /property property name="connection.password" password /property property name="dialect" org.hibernate.dialect.MySQLDialect /property property name="connection.pool_size" 1 /property property name="current_session_context_class" thread /property property name="cache.provider_class" org.hibernate.cache.NoCacheProvider /property property name="c3p0.min_size" 5 /property property name="c3p0.max_size" 20 /property property name="c3p0.timeout" 300 /property property name="c3p0.max_statements" 50 /property property name="c3p0.idle_test_period" 300 /property property name="hbm2ddl.auto" create /property mapping resource="hello/Message.hbm.xml"/ /session-factory !-- session-factory name="foo" property name="show_sql" true /property mapping resource="org/hibernate/test/legacy/Simple.hbm.xml"/ class-cache class="org.hibernate.test.legacy.Simple" region="Simple" usage="read-write"/ /session-factory -- /hibernate-configuration Config file for persistent class hello/Message.hbm.xml ?xml version="1.0"? !DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD//EN" "http //hibernate.sourceforge.net/hibernate-mapping-3.0.dtd" hibernate-mapping class name="hello.Message" table="MESSAGES" id name="id" column="MESSAGE_ID" generator class="increment"/ /id property name="text" column="MESSAGE_TEXT"/ many-to-one name="nextMessage" cascade="all" column="NEXT_MESSAGE_ID"/ /class /hibernate-mapping log4j.properties ### direct log messages to stdout ### log4j.appender.stdout=org.apache.log4j.ConsoleAppender log4j.appender.stdout.Target=System.out log4j.appender.stdout.layout=org.apache.log4j.PatternLayout log4j.appender.stdout.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1} %L - %m%n ### root logger option ### log4j.rootLogger=warn, stdout ### Hibernate logging options ### log4j.logger.org.hibernate=warn build.xml project name="hibernate_hello" default="compile" basedir="." description Hibernate hello world /description property name="src" location="."/ property name="build" location="."/ property name="hibernate.jar" location="c /usr/local/hibernate-3.1/hibernate3.jar"/ property name="mysqljdbc.jar" location="c /usr/local/mysql-connector-java-3.1.12/mysql-connector-java-3.1.12-bin.jar"/ property name="dom4j.jar" location="c /usr/local/lib/dom4j-1.6.1.jar"/ property name="commons-logging.jar" location="c /usr/local/lib/commons-logging.jar"/ property name="commons-collections.jar" location="c /usr/local/lib/commons-collections-3.1.jar"/ property name="log4j.jar" location="c /usr/local/lib/log4j-1.2.9.jar"/ property name="hibernate.lib" location="c /usr/local/hibernate-3.1"/ target name="compile" javac srcdir="${src}" destdir="${build}" classpath="${hibernate.jar}" debug="true" /javac /target target name="run" depends="compile" java classname="hello.main" fork="true" classpath pathelement location="./"/ pathelement location="${hibernate.jar}"/ pathelement location="${mysqljdbc.jar}"/ pathelement location="${dom4j.jar}"/ pathelement location="${commons-logging.jar}"/ pathelement location="${commons-collections.jar}"/ pathelement location="${log4j.jar}"/ pathelement location="c /home/toshima/hibernate"/ fileset dir="${hibernate.lib}" include name="**/*.jar"/ /fileset /classpath /java /target /project
https://w.atwiki.jp/chant/pages/93.html
Alt-notes ◎メンバー ・みつ ・ぽむ ・いぬ ・まっつん ・けんすけ ・なべ ◎結成 09.4.26~ ◎レパートリー ♪Sound Check / Boyz Nite Out ♪Get Ready / The Blenders ♪歩いて帰ろう / Baby Boo ♪ハリケーン / ゴスペラッツ ♪プラネタリウム / Baby Boo ♪What s my life? / INSPi ♪星屑の街 / The Gospellers ♪I Want It That Way / Rockapella ♪Soundcheck (Checkin The Mic) / Boyz Nite Out ♪Promise -a cappella- / The Gospellers ♪クリスマスイヴ / 山下達郎 ♪白い恋人たち / 桑田佳祐 ♪This Year / Eclipse ♪ウイスキーがお好きでしょ / The Gospellers ♪まちぶせ / INSPi ♪ラブ・ノーツ / The Gospellers ♪壊れかけのRadio / 徳永 英明 ♪真っ赤な太陽 / The Gospellers ♪いろは / The Gospellers ♪街角-on the corner- / The Gospellers ♪新大阪 / The Gospellers ♪夢で逢えたら / ラッツ&スター ♪旅立つ日 / JULEPS ♪ナキムシの歌 / 風味堂 ◎今後出演予定のライブ 11/28 「アカペラクリスマスコンサート」 【時間】 ①13:30~ ②15:00~ 【場所】聖蹟桜ケ丘SC B館2階センターコート特設ステージ (京王線聖蹟桜ケ丘駅下車すぐ) ◎過去に出演したライブ 2009年 5/24 多作1曲リレー 7/12 Minamino SUMMER BREEZE CONCERT 09 8/15 国際協力団体 PIECE×PEACE FESTA 夏イベント2009 チャリティーコンサート Music for world peace~音でつなげる国際協力~ 9/3 das Lied SummerLive2009 「Wind」 10/17 都立若葉総合高校PTA文化委員会主催 「Wakappella」 11/1,2,3 「みやこ祭」サークルライブ 11/8 初箱ライブ@御茶ノ水KAKADO 12/3 フレンテ南大沢オープニングセレモニー 12/19 冬歌発表会 2010年 2/26 三大学合同ライブ「triangle」 6/19 スタバン発表会 7/17 せいせきサマーコンサート@聖蹟桜ヶ丘SC 8/27 das Lied Summer Live 10 ~FLASH~ 9/18 せいせきオータムコンサート@聖蹟桜ケ丘SC 10/10 「Gathering 2010」~関東学生アカペラーの集い~ @恵比寿天窓switch 10/17 「Power of Harmony」 @表参道LUPIN ET HALOT 11/1,2,3 「みやこ祭り」サークルライブ ◎mixiコミュニティー「Alt-notes」
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Windows Embedded CE / Compact 搭載製品 CE / Compact 搭載を公表している製品を掲載します。 ※専用機器では(CE / Compactに限らず)搭載しているOSは基本的に公表されないです。 ハンディ端末の掲載が多いですが、ハンディでしか使われていないということではありませんので、 ご注意くださいませ。 ※販売終了が確認された時点でリストから削除します。 オーディオ機器 アキュフェーズ デジタル・ヴォイシング・イコライザー DG-58( Windows Embedded Compact 7 ) ハンディ端末製品 デンソーウェーブ BHT-1200B-CE( Windows Embedded CE 6.0 R3 ) デンソーウェーブ BHT-1100B-CE( Windows Embedded CE 6.0 R3 ) デンソーウェーブ BHT-700BW-CE( Windows CE 5.0 ) TTID Handy Terminal TT-100( Windows Embedded CE 6.0 ) キャノン プリンター一体型端末 PRea GT-10/11シリーズ( Windows CE 5.0 ) キャノン プリンター一体型端末 PRea KT-2( Windows CE 5.0 ) キャノン 業務用PDA PRea AT-100 ( Windows Embedded CE 6.0 R3) キャノン 業務用PDA PRea GT-1シリーズ( Windows CE 5.0 ) キャノン 情報端末 PRea DX-360( Windows Embedded Compact 7 ) キャノン 決済端末 PRea AT-3700( Windows Embedded CE 6.0 R3 ) キャノン 決済端末 PRea AT-3300( Windows Embedded CE 6.0 R3 ) キャノン グリップ型端末 PRea LT-100( Windows CE 5.0 ) キーエンス 大画面無線ハンディターミナル BT-W100シリーズ( Windows Embedded Compact 7 ) キーエンス バーコードハンディターミナル BT-W80シリーズ( Windows Embedded Compact 7 ) キーエンス バーコードハンディターミナル BT-W70シリーズ( Windows Embedded Compact 7 ) Panasonic ハンディターミナルH320/H322( Windows Embedded CE 6.0 ) Sharp 業務用携帯端末(ハンディターミナル)RZ-F300シリーズ( Windows Embedded Compact 7 ) Sharp 業務用携帯端末(ハンディターミナル)RZ-H240シリーズ( Windows Embedded CE 6.0 R3 ) Sharp 業務用携帯端末(ハンディターミナル)RZ-H200R( Windows CE 5.0 ) Sharp 業務用携帯端末(ハンディターミナル)RZ-1501A/1502A( Windows CE 5.0 ) Casio スキャナー一体型ハンディターミナル <DT-X8> シリーズ( Windows Embedded CE 6.0 R3 ) Casio スキャナー一体型ハンディターミナル <DT-X7> シリーズ( Windows CE 5.0 ) Casio プリンタ一体型ハンディターミナル <IT-9000>シリーズ( Windows Embedded CE 6.0 R3 ) Casio プリンタ一体型ハンディターミナル <DT-9800>( Windows CE 5.0 ) Casio 業務用PDA CASSIOPEIA <DT-5300> シリーズ( Windows Embedded CE 6.0 R2 ) Casio 業務用PDA CASSIOPEIA <DT-5200> シリーズ( Windows CE 5.0 ) NECプラットフォームズ Pocket@i Plus( Windows Embedded CE 6.0 R2 ) NECプラットフォームズ ToughPro Plus( Windows CE 5.0 ) マーストーケンソリューション PDA型ハンディターミナル TBR-6100( Windows CE 5.0 ) マーストーケンソリューション ハンディターミナル TBR-6020( Windows Embedded CE 6.0 ) マーストーケンソリューション PDA型ハンディターミナル PM250TA( Windows CE 5.0 ) マーストーケンソリューション PDA型ハンディターミナル MC2100( Windows Embedded CE 6.0 ) マーストーケンソリューション PDA型ハンディターミナル PM100( Windows CE 5.0 ) マーストーケンソリューション PDA型ハンディターミナル PM250TAH( Windows CE 5.0 ) マーストーケンソリューション PDA型UHF帯RFID(920MHz帯)対応ハンディターミナル IU-9061( Windows CE 5.0 ) オプトエレクトロニクス WindowsOS搭載ハンディターミナル H-15AJ( Windows CE 5.0 ) PRAVION 業務用PDAハンディーターミナル PM250( Windows CE 5.0 ) PRAVION 業務用PDAハンディーターミナル PM100( Windows CE 5.0 ) UNITECH ハンディターミナル HT680( Windows CE 5.0 ) UNITECH ハンディターミナル HT660e( Windows CE 5.0 ) BN Technology 堅牢・防爆モバイルPC Boston 8550i( Windows CE 5.0 ) BN Technology 堅牢型モバイルPC HT1100( Windows CE 5.0 ) Cognex ハンドヘルド型コードリーダ DataMan 9500 シリーズ( Windows Embedded CE 6.0 ) ALF Knight ALFARK-9000X( Windows CE 5.0 ) タブレット製品 Panasonic 業務用モバイル端末 BizPad JT-H380VTシリーズ( Windows Embedded CE 6.0 R3 ) TAXAN モバイル・エンターテイメント・デバイス Meopad T740( Windows Embedded CE 6.0 R3 ) BN Technology 堅牢・防爆タブレットPC TouchPC HAWK II( Windows CE 5.0 ) パネルコンピューター リコー 9インチタッチパネルコンピュータ FP1( Windows Embedded Compact 7 ) マーストーケンソリューション フォークリフト車載端末 TCP-03Fork( Windows CE 5.0 ) CONTEC ボックスコンピュータ IPC-BX/M10DC5-4J( Windows CE .NET 4.2 ) CONTEC 12.1 TFTパネルコンピュータ IPC-PT/LS11AC-4J ( Windows CE .NET 4.2 ) ADVANTECH Compact Automation Computers UNO-20XX Series( Windows CE 5.0, Windows Embedded CE 6.0 ) MOXA ラックマウント式RISCベースデータ収集組込コンピュータ ThinkCore DA-66Xシリーズ( Windows CE 5.0 ) MOXA ウォールマウント式RISCベース産業用組込みコンピュータ UC-8430 シリーズ ( Windows Embedded CE 6.0 ) MOXA RISCベースワイヤレス組込コンピュータ W406( Windows Embedded CE 6.0 ) FA製品 横河電機 ネットワークCPUモジュール F3RP42, F3RP44, F3RP45( Windows CE 3.0 ) Interface FAコントローラ PRE-CP100S04CA, PRE-CP100S07CA, PRE-CP100S13CA( Windows CE 5.0 ) 三明電子産業 エンデベッド マシン コントローラ Typhoon( Windows CE .NET 4.2 ) Panasonic CO2/MAG溶接用ロボットシステム TA-G2シリーズ( バージョン不明 ) (海外)ICP DAS Touch Screen Controller VP-23W1( Windows CE 5.0 ) (海外)ICP DAS Touch Screen Controller VP-25W1( Windows CE 5.0 ) (海外)ICP DAS Programmable Automation Controller WP-84XX Series ( Windows CE 5.0 ) セキュリティ関連製品 UNITECH ビデオ入退室管理ターミナル MT650( Windows Embedded CE 6.0 ) UNITECH 入退室管理ターミナル MT380( バージョン不明 ) 医療関連機器 DT Resarch Medical Handheld Terminal DT415SC-MD( Windows Embedded CE 6.0 ) DT Resarch Medical Handheld Terminal DT418SC-MD( Windows Embedded CE 6.0 ) ネットワーク・プロジェクター / プロジェクター aigo Projector Cloud PT6316L ( Windows Embedded CE 6.0 R3 ) AAXA Technologies P4 Pico Projecter( Windows Embedded CE 6.0 ) ユーズテック モバイルプロジェクター GPPro500( バージョン不明 ) ネットワーク製品 横河ディジタルコンピュータ ネットワークソリューションコントローラ Xancia ( Windows Embededd Compact 7 ) シンクライアント端末 Fujitsu FUTRO A300 Thin Client( Windows Embedded Compact 7 ) Chip PC Technologies CE-Based Thin Client ( Windows Embedded CE 6.0 R2 ) ウェアラブルコンピューター NEC Tele Scouter( Windows Embedded CE 6.0 R3 ) その他の民生品 EXTRA社 音声点字携帯情報端末 ブレイルセンスU2( Windows Embedded CE 6.0 ) EXTRA社 点字入力方式音声PDA ボイスセンス( Windows CE 5.0 ) 評価ボード (まだまだ調査ちう) リコー 組込機器用ARM CPUボード AB1( Windows Embedded Compact 7 ) リコー 組込機器用ARM CPUボード MA2( Windows Embedded Compact 7 )
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【登録タグ CD CDW みじぴんPCD 全国配信】 前作 本作 次作 ARTEMIS Winter notes 月下の廻廊 みじぴんP 発売:2012年1月19日 価格:¥300 / 1曲¥150 流通:配信 レーベル:KARENT ジャケット:雪原金柑 iTunes Storeで購入する CD紹介 みじぴんPの配信EP。 みじぴんPの心象風景的な雪景色をテーマにしている2曲が収録されている。 KARENTの「SNOW FESTIVAL」特集で配信された作品の1つ。 曲目 Silent Snow (feat. MEIKO) ホワイトアウト (feat. MEIKO) リンク 作者ブログ KARENT:「Winter notes」 KARENT:「SNOW FESTIVAL」特集ページ コメント 名前 コメント